New York State/United University ProfessionsJoint Labor-Management CommitteesApplication

http://nysuup.lmc.ny.gov/uup/uup_form.cfm

http://www.aascu.org/GRC/ScientificWritingResources/

Resources for Scientific Research Writing

A department chair on sabbatical at the National Institutes of Health has shared a list of resources recommended by the National Institute of Environmental Health Sciences as posted to the HRINet research administrator LISTSERV.
The following information was posted to the HRINet research administrator LISTSERV. To view archives or subscribe to the list, select "LISTSERV Lists" then "RESADM-L."
Writing Research Articles by Beth Fischer
Effective Writing for Engineers, Managers, and Scientists by HJ Tichy
Scientific English: a guide for scientists and other professionals by Robert Day
Good Style: Writing for Science and Technology by John Kirkman
Communicating in Science: Writing and Speaking by Vernon Booth
The Chemist's English by Robert Schoenfeld
How to Write, Publish, and Present in the Health Sciences: A Guide for Clinicians and Laboratory Researchers by Thomas Allen Lang
Publishing and Presenting Clinical Research by Warren Browner
Medical Writing: A Prescription for Clarity: A Self-Help Guide to Clearer Medical English by NW Goodman
How to Write and Publish Papers in the Medical Sciences by Edward Huth
Why Not Say It Clearly: A Guide to Scientific Writing By Lester King
Successful Scientific Writing: A Step-by-Step Guide for Biomedical Scientists by Janice R. Matthews
An Insider's Guide for Medical Authors and Editors by Peter Morgan
Medical English Usage and Abusage by Edith Schwager
Writing Research Articles[videorecording] by Beth Fischer
Presenting Toxicology Results: How to Evaluate Data and Write Reports by Gerhard Nohynek
How to Report Statistics in Medicine: Annotated Guidelines for Authors, Editors, and Reviewers by Thomas Allen Lang
The Scientific Journal Editorial Policies and Practices: Guidelines for Editors, Reviewers, and Authors by Lois DeBakey
The Craft of Scientific Writing by Michael Alley
Handbook for Authors of Papers in American Chemical Society Publications by the American Chemical Society
Writing a Scientific Paper and Speaking at Scientific Meetings by Vernon Booth
Technical Communication and Its Applications by Jerome Borowick
Scientific Papers and Presentations by Martha Davis
How to Write and Publish a Scientific Paper by Robert Day
The Art of Scientific Writing: From Student Reports to Professional Publications in Chemistry and Related Fields by Hans Frederich Webel
Practical Technical Writing [sound recording] by Jay Reid Gould
How to Write a Paper by George M. Hall
Technical Writing by John Lannon
Writing Scientific Papers in English: An ELSE-Ciba Foundation Guide for Authors by Maeve O'Connor
Writing Successfully in Science by Maeve O'Connor
Scientific Writing for Graduate Students: A Manual on the Teaching of Scientific Writing by Peter Woodward
How to Write and Present Technical Information by Charles Sides
The Scientist's Handbook for Writing Papers and Dissertations by Antoinette Wilkinson



This message is from Lisa Melohusky, Online Learning Office. If you have questions or comments, please respond to: lisa.melohusky@fredonia.edu.

Dear faculty and staff,
With the introduction of our new LMS, OnCourse, the campus will use a revised schedule for submission of new online courses for Summer 2016.

Step 1: Building Your Online Course: If you have not completed BYOC, the 8 week online pedagogy course, the next session will begin on Wednesday, January 13, 2016. This fully online course will assist you in planning and building your online course. Registration for this course is available at __http://pdc.fredonia.libcal.com/event.php?id=1056852__. If you have already completed BYOC, you do not need to repeat this course, but will need to complete Step 2.

Step 2: Submit the syllabus, course information folder, first three modules, and corresponding gradebook by Wednesday, February 17, 2016 for completion of the online course technical review. The review rubric used for this step can be found at __https://docs.google.com/document/d/1mY_ZTl1EvRh5oufjnei5FhH7Q-EBJW0aiuds80rigsw/edit?usp=sharing__.

For all courses starting in Summer 2016 the new LMS, OnCourse, will be used in place of ANGEL. OnCourse trainings are now taking place regularly. To see a current listing of trainings, please visit __http://www.fredonia.edu/online/OnCourseWorkshops.asp__.

If you are considering a new online course for Summer 2016 please discuss the course with your department first. After obtaining departmental approval, contact Lisa Melohusky (__Lisa.Melohusky@fredonia.edu__) to have a course shell created where you can begin building.


WWC Review of the Report “Interactive Online Learning on Campus: Testing MOOCs and Other Platforms in Hybrid Formats in the University System of Maryland”

http://ies.ed.gov/ncee/wwc/SingleStudyReview.aspx?sid=20121

Lisa Melohusky: http://www.fredonia.edu/edtech/

**Dr. Daniela Peterka-Benton**

http://online-learning.harvard.edu/

https://www.federalregister.gov/articles/2014/05/16/2014-11463/applications-for-new-awards-first-in-the-world-program-development-grants


Cyberlearning and Future Learning Technologies (Cyberlearning)

http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=504984&WT.mc_id=USNSF_39&WT.mc_ev=click

Candidates:

Higher Education Challenge (HEC) Grants Program: USDA

http://www.nifa.usda.gov/funding/rfas/higher_education_challenge.html

Online //Western New York// Learning Alliance

www.owlwny.org/‎

Advancing Informal STEM Learning (AISL)
http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=50479
**Advancing Informal STEM Learning (AISL)**
**Cooperative Activity with Department of Energy Programs for Education and Human Resource Development (Request for Supplement)**
Crosscutting
Crosscutting

Crosscutting

**Data-Intensive Research to Improve Teaching and Learning - An Ideas Lab to Foster Transformative Approaches to Teaching and Learning**
**Discovery Research K-12 (DRK-12)**
**Innovative Technology Experiences for Students and Teachers (ITEST)**
**Promoting Research and Innovation in Methodologies for Evaluation (PRIME)**
**Research on Education and Learning (REAL)**
**STEM-C Partnerships: MSP (STEM-CP: MSP)**



http://informalscience.org/


3D Game Lab gamification: Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities.

http://3dgamelab.com/does-gamification-work/

Search Results

  1. //Gamification// - Wikipedia, the free encyclopedia

en.wikipedia.org/wiki/GamificationWikipedia
Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification has been studied and ...Gamification of learning - ‎Incentive-centered design - ‎Game mechanics - ‎Yahoo!7


'Bad' video game behavior increases players' moral sensitivity: May lead to pro-social behavior in real world
Posted: 27 Jun 2014 01:37 PM PDT
New evidence suggests heinous behavior played out in a virtual environment can lead to players' increased sensitivity toward the moral codes they violated. The current study found such guilt can lead players to be more sensitive to the moral issues they violated during game play. Other studies have established that in real life scenarios, guilt evoked by immoral behavior in the "real-world" elicits pro-social behaviors in most people.
Matthew Grizzard, PhD,1Ron Tamborini, PhD,2Robert J. Lewis, PhD,3Lu Wang, MA,2 and Sujay Prabhu, MA2
1Department of Communication, University at Buffalo, The State University of New York, Buffalo, New York.
2Department of Communication, Michigan State University, East Lansing, Michigan.
3Department of Advertising and Public Relations, University of Texas at Austin, Austin, Texas.

Address correspondence to:
Dr. Matthew Grizzard
359 Baldy Hall
University at BuffaloThe State University of New York
Buffalo, NY 14260
E-mail: mngrizza@buffalo.edu

ABSTRACT

Several researchers have demonstrated that the virtual behaviors committed in a video game can elicit feelings of guilt. Researchers have proposed that such guilt could have prosocial consequences. However, this proposition has not been supported with empirical evidence. The current study examined this issue in a 2×2 (video game play vs. real world recollection×guilt vs. control) experiment. Participants were first randomly assigned to either play a video game or complete a memory recall task. Next, participants were randomly assigned to either a guilt-inducing condition (game play as a terrorist/recall of acts that induce guilt) or a control condition (game play as a UN soldier/recall of acts that do not induce guilt). Results of the study indicate several important findings. First, the current results replicate previous research indicating that immoral virtual behaviors are capable of eliciting guilt. Second, and more importantly, the guilt elicited by game play led to intuition-specific increases in the salience of violated moral foundations. These findings indicate that committing “immoral” virtual behaviors in a video game can lead to increased moral sensitivity of the player. The potential prosocial benefits of these findings are discussed.